Interface StatsAPI
public interface StatsAPI
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Method Summary
Modifier and TypeMethodDescription<T> CompletableFuture<T> Gets a player's statistics asynchronously for a specificDataType.<T> TGets a player's statistics synchronously for a specificDataType.Loads a player's statistics asynchronously using the player'sUUID.load(@NotNull org.bukkit.entity.Player player) Loads a player's statistics asynchronously using the player'sPlayerobject.voidload(@NotNull org.bukkit.entity.Player player, Consumer<CloudPlayerData> callback) Loads a player's statistics asynchronously using the player'sPlayerobject and executes a callback with the results.voidsave(@NotNull org.bukkit.entity.Player player) Saves a player's statistics cache to the database asynchronously.saveAll()Saves all player data in the cache to the database asynchronously.voidSets a player's statistics asynchronously.voidunload(@NotNull org.bukkit.entity.Player player) Unloads a player's statistics from the cache.
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Method Details
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load
Loads a player's statistics asynchronously using the player'sPlayerobject.This method fetches the player's statistics from the database or cache.
- Parameters:
player- The player whose statistics are to be loaded.- Returns:
- A CompletableFuture containing the loaded
CloudPlayerDatafor the player.
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load
Loads a player's statistics asynchronously using the player'sUUID.This method fetches the player's statistics from the database or cache.
- Parameters:
uuid- The UUID of the player whose statistics are to be loaded.- Returns:
- A CompletableFuture containing the loaded
CloudPlayerDatafor the player.
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load
Loads a player's statistics asynchronously using the player'sPlayerobject and executes a callback with the results.This method fetches the player's statistics and provides them via the callback.
- Parameters:
player- The player whose statistics are to be loaded.callback- The callback to execute once the player's statistics are loaded.
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set
Sets a player's statistics asynchronously.This method updates the player's statistics for a specific
DataTypeand the given value.- Parameters:
player- The player whose statistics are to be updated.type- The type of data being set (e.g., kills, wins, losses).value- The value to set for the specifiedDataType.
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get
Gets a player's statistics asynchronously for a specificDataType.This method fetches the player's statistics for a specific data type.
- Type Parameters:
T- The type of value returned for the specifiedDataType.- Parameters:
player- The player whose statistics are to be retrieved.type- The type of data being retrieved (e.g., kills, wins, losses).- Returns:
- A CompletableFuture containing the value of the specified
DataTypefor the player.
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getSync
Gets a player's statistics synchronously for a specificDataType.This method fetches the player's statistics for a specific data type in a blocking manner.
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save
void save(@NotNull @NotNull org.bukkit.entity.Player player) Saves a player's statistics cache to the database asynchronously.This method saves the player's current statistics from the cache to the database.
- Parameters:
player- The player whose statistics cache is to be saved.
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saveAll
CompletableFuture<Void> saveAll()Saves all player data in the cache to the database asynchronously.This method saves the statistics for all players in the cache to the database.
- Returns:
- A CompletableFuture indicating when the saving process is complete.
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unload
void unload(@NotNull @NotNull org.bukkit.entity.Player player) Unloads a player's statistics from the cache.This method removes the player's statistics from the cache, typically when the player disconnects.
- Parameters:
player- The player whose statistics are to be unloaded.
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